Tradition is A LOT stronger than any other tree. Not a fan of Liberty, but it seems like the worker improvement speed could be a boon, since it'll get resources online faster - plus it'd give me Pyramids.but that's only if Pyramids is a reliable choice. It's still beneficial, scientifically and culturally speaking, but because your hard work finding technologies will no longer go to waste, you don't have to blitz for it anymore.Originally posted by LSD:Oh, and any policy tips are welcome. The Great Library, which used to be the absolute best wonder because it basically allowed you to gain free technologies, no longer works that way. Rushmore, none of your cities will gain any boost to the creation of Great Artists, because the bonus only applies to the city in which the wonder was built.Ĭheck the in-game Civlopedia for information on all the Wonders in the game, but let us note one thing. For example, if your partner builds the Pyramids, then you too will gain the ability to use any Government Civic anytime. In team games, when any team member gains a wonder, all his teammates gain the same effects, unless such a thing is physically impossible. Keep the view of your whole society in mind at all times. If you need military, have your best-producing city start whipping out military units like mad. Still, it's good to have a "power base" of a handful of cities that produce most of your income.Īlthough wonders are helpful and strong, don't neglect the good of your overall civilization to produce one. Placing all your wonders in a few select cities will help them achieve a high cultural level, but you can't place infinite wonders in juts one city there is a limit. Wonders, all of them, produce obscene culture points. If the enemy burns the city to the ground, the wonder is lost forever. If a city that contains a wonder gets captured by enemies, they then possess the wonder and its effects as well. World Wonders may be owned by a nation, but that doesn't mean they can't lose it. The Taj Mahal will trigger an immediate Golden Age, helping out mid-game technological progress. The Pyramids, for example, allow you to use any Government Civic at any time, regardless of technology levels. Some World Wonders are more important than others. Only a single nation may build it the first one to do so owns it, and the rest are out of luck for it. World Wonders, meanwhile, are far more powerful. National Wonders typically give limited bonuses or unlocks units, such as the Scotland Yard National Wonder, which allows the creation of Spy units. Every nation can build only their own version of a National Wonder, such as the Forbidden Palace, which acts like a second Palace (reducing city maintenance costs). (Veterans of Civilization II can tell you that Leonardo's Workshop by itself could potentially guarantee victory depending on who built it at the appropriate time.) All wonders will no doubt benefit your society, but they take a long time to build, and some get obsolete depending on the technologies in the world.Ī carry-over from Civilization III, wonders now come in two categories: World Wonders and National (or Small) Wonders. Some are game-changing, although they have recently become more balanced. Wonders in the Civilization series have always held important, powerful bonuses. Just as man has been known for some of the most brutal points in history, where bloodshed offends even the most anarchist members of society, so has man created beautiful, important structures as their testament to their existence.
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